J'Jor Da'Wg wrote:3. The Controller
So how would this all work together? Easy. In fact, it would simplify the current control system. Instead of having to pull up a wheel and choose equipment, denying you the ability to shoot and change weapon or activate a module, my system would streamline this all.
To start, the Interface Swapping system.
There would be 3 quick cycle options. During gameplay, tapping R2 would quickly change the active D-Pad Interface. The 3 Quick Cycles would be:
- Weapons / Equipment
- Module Activation
- Leadership Commands
There is a 4th interface, the current setup use of D-Pad, but this is the least necessary during combat of the 4 menus. Now let me clear this up: This system would NEVER bring up a menu in front of your reticle. You can continue shooting the entire time you manage yourself, and easily at that. (Of course, if you bring up the Overview map, that would stop you shooting, but that is the intended function anyways.)
By holding R2 you would switch to the 4th interface, the current one that is mapped to the D-Pad.
Let me now explain the D-Pad. While you are on the appropriate Interface setting, the D-Pad would take on a different function depending on what cycle you are on.
For instance, say you are setting a squad objective when suddenly an enemy comes upon you, and you are holding a nanohive! Currently, you are as good as dead. You have to get out of the spinning wheel of selection mess and hold it again, then select your gun, andGǪ too late, your dead.
With my system, all it would require is this. Tap R2 once to cycle to the Weapons, and Tap Up on the D-Pad to bring out your main weapon. Start firing! Simple as that.
Another example. Say you are a Heavy with a Active Armor Hardener. You come around a corner, and see a cluster of enemies. Oh no! ButGǪ you start firing, hosing them down. At the same time, you tap R2 and switch from your gun interface to the Module Activation Interface. Quickly, you remember that it was set as the #2 Module. Checking your cap bar to make sure it is full enough, you tap Right on the D-Pad once, and the module comes on, soaking up the helpless foolGÇÖs damage as you tear through them with your HMG.
See how simple it is? With a two simple button taps, you switch from managing your Weapons to selecting a module, all without ever once stopping the action or bringing up a menu.
Alrighty, that is cool and all. Revolutionary, even. But, JGÇÖJor, what if you have MORE than 4 active modules?
Simple solution, my dear mercenary! Simply double tap the appropriate direction! So, Up = Module 1, Right = Module 2, Down = 3, Left = 4, and DOUBLE TAPPING Up = 5, DTGÇÖing Right = 6, DTGÇÖing Down = 7, and DTGÇÖing Left = 8. It is so easy, a non-immortal civilian could do it!
So, to recap.
Tapping R2 cycles between the 3 Interface selections.
HOLDING R2 changes it to the Regular Interface containing the Overview Map, Vehicle Deployment Menu, Player List, and Push to talk.
Once set on the appropriate Interface, tapping a D-Pad button controls whatever function it is mapped to.
DonGÇÖt you love it? Eliminates all the current clutter of Weapon Selection, Squad Orders, and regular interface AND even gives us the new goodies of ACTIVE INFANTRY MODULES!
As a last note, this would all fit in on the UI rather smoothly. Some adjustments would have to be made, but in general, it could all fit on the screen without ever once prompting a menu in the middle of combat, and would be easily understandable.
A capacitor bar would have to be added, (simple) and the currently selected Interface would have to be shown in some way. I was thinking a little Circle that cycles between 3 others on the screen in one of the corners would work, with each circle containing an icon for the selected Interface, but CCP will have to come up with a way for this to work.
The key to the system is flexibility and ease of use. No option is more than 3 button taps away now. Combat would retain itGÇÖs fast pace, and in fact become even faster and more interesting due to the addition of active modules. As long as CCP explains the system in detail in a tutorial, and the UI easily represents what is going on, I truly believe this could be a game-changing addition for CCP to add.
Please, give me your thoughts, critiques, comments, ideas, additions, anything. Please support this and show CCP how useful this could be. I have thought long and hard about this and I hope you will help me support this.
LetGÇÖs get this implemented folks!